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381. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Freighdee Katt wrote: Ranger 1 wrote: I have screamed for better and more PVP like PVE activites for years. Fixed that for you. Nice try. How far back would you like to go to find threads devoted to exactly this? Would a decade do, or...
- by Ranger 1 - at 2013.07.03 21:45:00
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382. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Contrary to what some would have you believe, people have screamed for better and more PVP like PVE activites for years. Personally I like the idea that some PVE still be simple, with masses of low powered ships all acting the same way. This sati...
- by Ranger 1 - at 2013.07.03 20:42:00
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383. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Darling Hassasin wrote: Ranger 1 wrote: E'lyna Mis Dimaloun wrote: Ranger 1 wrote: Your psychic abilities are impressive. For most of us normal folk it's a lot easier to look at your target and ask "is his ship larger than mine" inste...
- by Ranger 1 - at 2013.07.03 19:25:00
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384. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Ranger 1 wrote: Gypsio III wrote: I don't think it's possible to give Nos an offensive role that is useful and balanced without obsoleting neuts or ending up with severe size-related imbalances. That's why I'm so strongl...
- by Ranger 1 - at 2013.07.03 19:11:00
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385. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: I don't think it's possible to give Nos an offensive role that is useful and balanced without obsoleting neuts or ending up with severe size-related imbalances. That's why I'm so strongly in favour of fixing Nos within its def...
- by Ranger 1 - at 2013.07.02 20:29:00
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386. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
E'lyna Mis Dimaloun wrote: Ranger 1 wrote: Your psychic abilities are impressive. For most of us normal folk it's a lot easier to look at your target and ask "is his ship larger than mine" instead of "I wonder if he's burned off a higher pe...
- by Ranger 1 - at 2013.07.02 20:26:00
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387. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Tackle T3s like Nos too, my cloaky tackly Proteus always fitted one, and here's an example of an extreme T3 tackler. Nos is a good choice for HICs too. It should be noted that the proposed change to absolute cap level doesn...
- by Ranger 1 - at 2013.07.02 19:20:00
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388. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Jerick Ludhowe wrote: Ranger 1 wrote: NOS currently isn't being used predominatly on any class of vessel. This simply is not true, nos are very VERY common on close range af and other similar frigs... Heated nos has saved me SO many ...
- by Ranger 1 - at 2013.07.02 19:15:00
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389. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Ranger 1 wrote: Gypsio III wrote: By "predominantly" he means the class of vessel that most commonly fits Nos, which is obviously frigates, rather than a class of ship whose fittings are dominated by Nos. And the reason...
- by Ranger 1 - at 2013.07.02 19:12:00
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390. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Ranger 1 wrote: Vladimir Norkoff wrote: CCP Rise wrote: We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time cha...
- by Ranger 1 - at 2013.07.02 13:38:00
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391. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Freighdee Katt wrote: Ranger 1 wrote: More like a couple of months, as they have recently. Sure, they may do one balance pass on one set of things, and then another balance pass on another completely separate set of things, and those passe...
- by Ranger 1 - at 2013.07.02 13:23:00
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392. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Sure I'll break the NDA for you immediately, check your PMs I'm just saying if i'm right about my guess, then don't pin your hopes on an incremental improvement on the marauder's ratting power, but expect a completely new r...
- by Ranger 1 - at 2013.07.01 21:48:00
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393. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Vladimir Norkoff wrote: CCP Rise wrote: We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to ...
- by Ranger 1 - at 2013.07.01 21:32:00
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394. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Freighdee Katt wrote: CCP Rise wrote: We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do...
- by Ranger 1 - at 2013.07.01 21:30:00
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395. Down with the Spew petition! - in Player Features and Ideas Discussion [original thread]
I suppose any mechanic is bad when you don't know how to do it efficiently. By the way, one poster mentioned being forced to use an alt. Alts don't help you at all actually. The only thing that helps you is either having another player helping, ...
- by Ranger 1 - at 2013.07.01 21:09:00
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396. Sticky:Import/export of settings! - How do you want it to work? - in Player Features and Ideas Discussion [original thread]
When it comes to import/export the most crucial element (out of all the elements that would benefit from it) would be the Overview... but I have to say, any serious work on this should probably come hand in had with a complete rework of the Overvi...
- by Ranger 1 - at 2013.07.01 17:07:00
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397. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Garviel Tarrant wrote: To be fair its going to be buffed by this in blob fights.. Since nos against caps will almost always be good. Oh sure, it gets a powerful offensive ability and this may cause a shift from neuts to ...
- by Ranger 1 - at 2013.06.28 18:13:00
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398. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: When I was dualboxing in low-class WHs my alt in a cloaky proby Proteus always had a medium Nos. Quote: It doesn't get much simpler than "If it's bigger I can almost always NOS it". Previously ship size (read raw amount of...
- by Ranger 1 - at 2013.06.28 17:53:00
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399. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: Ranger 1 wrote: Garviel Tarrant wrote: I still don't quite get why you can't let a drain amount or cycle time buff go along with this. I don't think there is anyone who thinks the nos would be over powered if it dr...
- by Ranger 1 - at 2013.06.27 17:57:00
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400. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: CCP Fozzie wrote: We're working on a pretty cool concept for them but it's too early to announce anything. :ultra tease: Ok, we'll tell you, it's less early now. What we currently have planned for them is You know...
- by Ranger 1 - at 2013.06.27 15:47:00
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